I played some interactive fiction games. Wish to play them much more,
especially Infocom's classic, but current progress sucks.
=> Interactive Fiction
=> Infocom

=> Photopia
    Finished
    I liked it. It has no puzzles at all, just a story. Very short.
    Actually I hardly can call it the game, but just literally the
    slightly interactive... fiction book. Playtime, as far as I
    remember, only 10-15 minutes. It is mostly advised as a first IF
    game to try.

=> Lost Pig
    Finished
    The game I can recommend as a first one to try. Just simple funny
    quest with great modern parser. Only half a dozen rooms. Playtime:
    half an hour.

=> Shade
    Finished
    Single room. Starting just an ordinary simple quest. Finishing with
    a horror feeling. Creepy! Very cool, can recommend for the first
    time play! Playtime: less than 20 minutes.

=> Spider and Web
    Finished
    Ultimately cool game! Spying, high-tech devices, hiding,
    interrogation, time flashbacks and all that kind of stuff. Has some
    not hard puzzles, but currently it is the real game, not just a
    story. Playtime: two-three hours.

=> Violet
    Finished
    Single room. Dozens of puzzles. Very funny and unexpected ending.
    Very good game, very liked it! Playtime: an hour.

=> A Mind Forever Voyaging
    Finished first part
    It is the game I am going to finish first in my queue. Very like its
    plot. Remember the map pretty good. Interested in what will be next
    in it.

=> Trinity
    I assume finished the quarter
    Solved some puzzles, draw a most of the map (I assume). I liked it.
    Will finish it someday without any doubts.

=> Planetfall
    I assume finished the fifth part
    Draw big chunk of map, met the Floyd, liked it, liked the humour.
    Will finish it someday without any doubts!

=> Anchorhead
    Still at the beginning
    Draw a map with dozens of places, entered house, started exploring
    it, but currently that is all. Not sure that I had a satisfaction
    playing it. Probably I just did not reach the point of getting the
    interest in its doom world.